USA

Precision wins wars

The best-equipped army on the field fights like a network. Drones find the target, sensors mark it, and a missile arrives before the enemy knows it was seen. Every Packhorse run, every airdrop, every derrick pays more under American logistics. Expensive? Yes. Wasteful? Never.

How they fight

Precision and networks

Expensive, precise, networked. High-tech armour, aircraft, lasers and sensors.

Fewer, stronger units. Spot the enemy with drones and sensors, then strike from range. Airpower and logistics win the long game.

Strengths
  • Best air force: Kestrel helicopters and F-28 Raptor jets
  • Long-range Longbow missiles
  • Kill-chain spotters: Overwatch Sensor and Avenger
  • The strongest counter-drone kit: Beam Battery, Pulse Emitter, Boomerang Site, the Paladin's point-defence laser, Active Protection
  • +15% income upgrade
Weaknesses
  • Expensive units and a $1,000 builder
  • Depends on power and on its aircraft
  • Fewer cheap bodies to trade
Generals

Three generals

Pick one before the match. Each bends the faction in its own direction.

01

Air Force General

Aircraft 25% cheaper and 20% tougher; tanks 20% dearer

02

Laser General

Lasers hit 30% harder; Paladin, Avenger and Beam Battery 20% cheaper

03

Superweapon General

Superweapons charge 30% faster; defences 25% cheaper; units 10% dearer

Generals' powers

Earned in battle

Destroy the enemy to earn promotion points, then spend them on powers.

Recon Sweep

Level 1Cooldown 90 s

Reveals an area for 30 s

Paradrop

Level 1Cooldown 240 s

Six Troopers parachute in where you can see (delivered by a transport plane)

Emergency Repair

Level 1Cooldown 200 s

Your vehicles and buildings in the area regain half their health

Precision Strike

Level 3Cooldown 300 s

A bombing run: four heavy bombs along the target

Signature units

On the field

Full USA roster →
Unit portrait: M7 Bulwark

M7 Bulwark

$900
Tank

Main battle tank

Unit portrait: M9 Paladin

M9 Paladin

$1,100
Heavy tank

Heavy tank with a point-defence laser: shoots down a rocket, missile or drone every 4 s

Unit portrait: F-28 Raptor

F-28 Raptor

$1,600
Jet

Air-superiority jet: 4 missiles against aircraft or ground, then back to the Airfield to rearm

Unit portrait: AH-70 Kestrel

AH-70 Kestrel

$1,500
Attack helicopter

Attack helicopter: rockets against ground targets

Unit portrait: CH-90 Packhorse

CH-90 Packhorse

$1,200
Harvester / transport

Supply transport; also flies up to 7 infantry anywhere (Load, Unload, Unload at)

Unit portrait: Marksman

Marksman

$600
Infantry

Sniper: one-shots infantry, useless against armour

Economy

How they earn

BuilderDozer ($1,000)
HarvesterCH-90 Packhorse (cargo helicopter; also airlifts infantry)
PowerFusion Reactor
Late-game incomeAirdrop Field (a cargo plane drops a $1,000 crate every 100 s, limit 2) and the Logistics Network upgrade (+15% on all income)
Superweapon

Particle Uplink

A particle beam burns the target for 5 s. Every player sees the countdown.

Upgrades

Research

UpgradeCostBuildingEffect
Composite Armor$2,000War FactoryVehicles take 20% less damage
Laser-Guided Missiles$1,500BarracksRockets and missiles deal 25% more damage
Advanced Training$1,000BarracksUnits gain veterancy twice as fast
Drone Cages$800War FactoryVehicles take half damage from drones, but are 10% slower
Active Protection$1,500War FactoryVehicles shoot down one incoming rocket, missile or drone every 8 s
Logistics Network$1,200Supply Center+15% on all income
Full USA rosterCompare factions
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