Units encyclopedia

Units and buildings

57 trainable units, 37 structures and 5 neutral buildings. Costs and build times are at full power.

105 entries
USA Builder

Dozer

Builds structures

Cost $1,000 Build 10 s
Built at Command Center
USA Infantry

Trooper

Anti-infantry; can capture buildings (12 s)

Cost $225 Build 5 s
Built at Barracks
USA Infantry

Lancer Missile Team

Anti-vehicle, anti-air

Cost $300 Build 6 s
Built at Barracks
USA Infantry

Marksman

Sniper: one-shots infantry, useless against armour

Cost $600 Build 8 s
Built at Barracks · Needs War Factory
Stealth
USA Harvester / transport

CH-90 Packhorse

Supply transport; also flies up to 7 infantry anywhere (Load, Unload, Unload at)

Cost $1,200 Build 10 s
Built at Supply Center
Air
USA Vehicle

Lynx Scout

Fast scout, anti-infantry (detects stealth)

Cost $700 Build 7 s
Built at War Factory
Detector
USA Tank

M7 Bulwark

Main battle tank

Cost $900 Build 10 s
Built at War Factory
USA Vehicle

Bison

Rocket jeep: anti-vehicle, anti-air

Cost $700 Build 7 s
Built at War Factory
USA Support

Field Ambulance

Heals infantry around it

Cost $600 Build 7 s
Built at War Factory
USA Drone support

Pathfinder Relay

Mobile drone relay: your drones keep their link within 90 m of it. No weapon

Cost $500 Build 6 s
Built at War Factory
USA Artillery

Longbow Launcher

Missile artillery: long range, can't hit close targets

Cost $1,200 Build 12 s
Built at War Factory · Needs Airfield
USA Spotter

Overwatch Sensor

Marks enemies within 45 m: your artillery and long-range fire hit them tighter and reload faster. No weapon

Cost $900 Build 9 s
Built at War Factory · Needs Airfield
USA Anti-air

Avenger

Laser anti-air; also marks enemies within 25 m for your long-range fire

Cost $1,100 Build 10 s
Built at War Factory · Needs Airfield
USA Heavy tank

M9 Paladin

Heavy tank with a point-defence laser: shoots down a rocket, missile or drone every 4 s

Cost $1,100 Build 12 s
Built at War Factory · Needs Airfield
USA Attack helicopter

AH-70 Kestrel

Attack helicopter: rockets against ground targets

Cost $1,500 Build 12 s
Built at Airfield
Air
USA Recon drone

Kite Recon Drone

Sees far. Needs a relay in range; recharges at home; jammers knock it down

Cost $400 Build 6 s
Built at Airfield
Air Drone
USA Jet

F-28 Raptor

Air-superiority jet: 4 missiles against aircraft or ground, then back to the Airfield to rearm

Cost $1,600 Build 14 s
Built at Airfield
Air
USA Headquarters

Command Center

Trains Dozers; the heart of the base (one is given at the start; the last one can't be sold)

Cost $2,000 Build 30 s
USA Power

Fusion Reactor

Makes power for the base

Cost $800 Build 10 s
USA Economy

Supply Center

Supply depot; trains the CH-90 Packhorse; Logistics Network upgrade

Cost $1,500 Build 15 s
Needs Fusion Reactor
USA Production

Barracks

Trains infantry; upgrades

Cost $500 Build 10 s
Needs Fusion Reactor
USA Production

War Factory

Trains vehicles; upgrades

Cost $2,000 Build 20 s
Needs Supply Center
USA Production

Airfield

Trains aircraft and drones; rearms jets

Cost $1,000 Build 18 s
Needs War Factory
USA Late-game income

Airdrop Field

A cargo plane drops a $1,000 crate here every 100 s (pauses on low power). Limit 2

Cost $2,000 Build 20 s
Needs War Factory
USA Defence

Guardian Battery

Defence: missiles vs aircraft and vehicles (weak vs infantry); offline on low power

Cost $1,000 Build 12 s
Needs Barracks
USA Counter-drone defence

Beam Battery

Laser anti-air: burns drones and aircraft (can't hit the ground); offline on low power

Cost $1,000 Build 12 s
Needs War Factory
USA Counter-drone defence

Pulse Emitter

Every 20 s a microwave pulse fries every enemy drone within 30 m. Harmless to everything else

Cost $1,200 Build 14 s
Needs Airfield
USA Counter-drone defence

Boomerang Site

Reusable interceptors: long-range missiles against drones and aircraft (55 m); offline on low power

Cost $900 Build 12 s
Needs Airfield
USA Wall

Wall

Concrete wall section: blocks movement

Cost $100 Build 3 s
Needs Barracks
USA Mines

Minefield

Hidden mines: blow up under the first enemy (detectors see them)

Cost $300 Build 4 s
Needs Barracks
Stealth
USA Gate

Gate

Gate: open, closed, auto (opens for your units) or locked

Cost $150 Build -
Needs Wall section
USA Superweapon

Particle Uplink

Superweapon: a particle beam from orbit (charges for 4 min)

Cost $5,000 Build 40 s
Needs War Factory
Superweapon
Liberation Front Builder / harvester

Worker

Builds and gathers supplies

Cost $200 Build 5 s
Built at Command Post
Liberation Front Infantry

Rebel

Anti-infantry; can capture buildings (12 s)

Cost $175 Build 4 s
Built at Barracks
Liberation Front Infantry

Rocketeer

Anti-vehicle, anti-air

Cost $325 Build 6 s
Built at Barracks
Liberation Front Infantry

Sapper

Demolition charge: runs in and blows up (destroyed too)

Cost $200 Build 5 s
Built at Barracks
Liberation Front Infantry

Hijacker

Order it to attack an enemy vehicle: he takes it over

Cost $500 Build 6 s
Built at Barracks · Needs Arms Dealer
Stealth
Liberation Front Infantry

Martyr

Runs at the enemy and blows himself up (big blast)

Cost $200 Build 4 s
Built at Barracks · Needs Arms Dealer
Liberation Front Infantry crowd

Angry Mob

A crowd with molotovs: burns infantry and buildings; tanks crush it

Cost $700 Build 8 s
Built at Barracks · Needs Arms Dealer
Liberation Front Vehicle

Raider Technical

Fast raider, anti-infantry (detects stealth)

Cost $500 Build 6 s
Built at Arms Dealer
Detector
Liberation Front Tank

Viper Light Tank

Light tank

Cost $600 Build 8 s
Built at Arms Dealer
Liberation Front Tank

Scorpion Tank

Cheap tank with a side rocket pod

Cost $650 Build 8 s
Built at Arms Dealer
Liberation Front Vehicle

Hornet Rocket Buggy

Fast long-range rockets against vehicles and buildings

Cost $900 Build 8 s
Built at Arms Dealer
Liberation Front Anti-air

Quad Gun

Anti-air and anti-infantry

Cost $700 Build 7 s
Built at Arms Dealer
Liberation Front Heavy tank

Brute Tank

Heavy tank

Cost $850 Build 10 s
Built at Arms Dealer · Needs Supply Stash
Liberation Front Artillery

Mortar Truck

Artillery: lobs shells over walls, can't hit close targets

Cost $800 Build 10 s
Built at Arms Dealer
Liberation Front Vehicle

Toxin Tractor

Toxin spray: kills infantry and poisons soldiers inside buildings

Cost $700 Build 8 s
Built at Arms Dealer · Needs Supply Stash
Liberation Front Transport

Battle Bus

Carries 6 infantry who fire from the windows

Cost $900 Build 9 s
Built at Arms Dealer · Needs Barracks
Liberation Front Counter-drone

Junk Jammer

Jams enemy drones within 24 m: they fall out of the sky. No weapon, fragile

Cost $600 Build 7 s
Built at Arms Dealer
Liberation Front Drone support

Antenna Pickup

Mobile drone relay: your drones keep their link within 90 m of it. No weapon

Cost $400 Build 5 s
Built at Arms Dealer
Liberation Front Artillery

SCUD Launcher

Ballistic missile: very long range, huge blast, slow to reload; can't hit close targets

Cost $1,300 Build 14 s
Built at Arms Dealer · Needs Rocket Nest
Liberation Front Kamikaze drone

Wasp FPV

Kamikaze drone: dives into vehicles. Needs a relay in range; jammers knock it down; 60 s battery

Cost $150 Build 3 s
Built at Drone Workshop
Air Drone
Liberation Front Decoy drone

Wasp FPV decoy

Decoy: looks like an FPV to the enemy, draws their fire

Cost - Build -
Needs Paper Swarm power
Special Drone
Liberation Front Headquarters

Command Post

Trains Workers; Fortified Structures upgrade

Cost $2,000 Build 30 s
Liberation Front Power

Diesel Generator

Makes power for the base

Cost $500 Build 8 s
Liberation Front Economy

Supply Stash

Supply depot

Cost $1,500 Build 15 s
Needs Diesel Generator
Liberation Front Production

Barracks

Trains infantry; AP Rockets upgrade

Cost $500 Build 10 s
Needs Diesel Generator
Liberation Front Production

Arms Dealer

Trains vehicles; Junk Repair and Scrap Cages upgrades

Cost $2,500 Build 20 s
Needs Supply Stash, Barracks
Liberation Front Late-game income

Bazaar

$60 every 10 s; while you own one, enemy vehicles you destroy pay 20% of their cost. Limit 2

Cost $2,000 Build 20 s
Needs Arms Dealer
Liberation Front Defence

Rocket Nest

Defence: rockets vs vehicles and aircraft (weak vs infantry); offline on low power

Cost $900 Build 10 s
Needs Barracks
Liberation Front Drone production

Drone Workshop

Builds FPV drones; a signal relay for drones

Cost $1,000 Build 15 s
Needs Barracks
Liberation Front Wall

Sandbag Wall

Sandbags and scrap: blocks movement

Cost $60 Build 2 s
Needs Barracks
Liberation Front Mines

Demo Trap

Hidden bomb: a big blast when an enemy comes close (detectors see it)

Cost $250 Build 4 s
Needs Barracks
Stealth
Liberation Front Gate

Gate

Gate: open, closed, auto (opens for your units) or locked

Cost $100 Build -
Needs Wall section
Liberation Front Rebuild

Hole

The building rises again from here in 45 s unless the hole is destroyed

Cost - Build -
Needs Destroyed building
Liberation Front Superweapon

Rocket Storm

Superweapon: sixteen heavy rockets and a toxin cloud (charges for 4 min)

Cost $5,000 Build 40 s
Needs Arms Dealer
Superweapon
China Builder

Dozer

Builds structures

Cost $1,000 Build 10 s
Built at Command Center
China Infantry

Red Guard

Anti-infantry; fires faster in a crowd (horde); can capture buildings (12 s)

Cost $200 Build 5 s
Built at Barracks
China Infantry

Tank Hunter

Anti-vehicle rockets; horde bonus

Cost $300 Build 6 s
Built at Barracks
China Infantry

Hacker

Attack an enemy building: shuts it down while he types; idle: earns money

Cost $625 Build 7 s
Built at Barracks · Needs Propaganda Center
Stealth
China Hero infantry

Black Lotus

Hero: point her at an enemy building and she takes it over in 4 s. Unarmed

Cost $1,500 Build 12 s
Built at Barracks · Needs Propaganda Center
Hero Stealth
China Harvester

Supply Truck

Carries supplies to the Supply Center

Cost $600 Build 8 s
Built at Supply Center
China Tank

Type 12 "Longwei"

Main battle tank; horde bonus

Cost $800 Build 10 s
Built at War Factory
China Anti-air

Type 17 "Fenghuo"

Gattling: shreds infantry and aircraft

Cost $800 Build 9 s
Built at War Factory
China IFV

Type 14 "Tiebi"

Fast IFV: autocannon vs light vehicles and infantry (detects stealth)

Cost $700 Build 8 s
Built at War Factory
Detector
China Anti-air

HQ-30 "Tianjian"

Laser anti-air: burns drones and helicopters; can't hit ground targets

Cost $900 Build 9 s
Built at War Factory
China Drone support

Type 08 Comms Truck

Mobile drone relay: your drones keep their link within 90 m of it. No weapon

Cost $500 Build 6 s
Built at War Factory
China Anti-radiation drone

Radar Seeker

Anti-radiation drone: hunts jammers, relays, spotters and drone sites; jamming only guides it in

Cost $350 Build 5 s
Built at War Factory
Air Drone
China Artillery

Type 21 "Leiting"

Rocket artillery: rains rockets from far away, can't hit close targets

Cost $1,200 Build 12 s
Built at War Factory · Needs Propaganda Center
China Super-heavy tank

Type 99 "Bawang"

Super-heavy twin-cannon tank: slow, very tough

Cost $2,000 Build 16 s
Built at War Factory · Needs Propaganda Center
China Spotter drone

Tianyan Spotter Drone

Spotter drone: marks enemies within 35 m for your artillery. Needs a relay; recharges at home

Cost $600 Build 7 s
Built at War Factory · Needs Propaganda Center
Air Drone
China Swarm launcher

Type 22 "Fengchao"

Swarm launcher: when it stands still with a target in 60 m, six loitering drones fly out and work through the enemies near it (30 s reload)

Cost $1,300 Build 12 s
Built at War Factory · Needs Propaganda Center
China Artillery

Inferno Cannon

Napalm artillery: the ground keeps burning; strong against infantry and buildings

Cost $900 Build 10 s
Built at War Factory · Needs Propaganda Center
China Artillery

Nuke Cannon

Nuclear artillery: long range, a big blast and radiation; very slow

Cost $1,800 Build 16 s
Built at War Factory · Needs Propaganda Center
China Transport helicopter

Z-18 "Helix"

Transport helicopter: carries 5 infantry who fire out of it; a gattling of its own

Cost $1,500 Build 14 s
Built at Airfield
Air
China Jet

J-40 MiG

Jet with napalm missiles (2), then back to the Airfield to rearm; can hit aircraft

Cost $1,400 Build 12 s
Built at Airfield
Air
China Loitering munition

Swarm Drone

Loitering munition from a swarm launcher

Cost - Build -
Needs Type 22 "Fengchao"
Special Drone
China Headquarters

Command Center

Trains Dozers; the heart of the base

Cost $2,000 Build 30 s
China Power

Nuclear Reactor

Makes power for the base (the most per plant)

Cost $1,000 Build 12 s
China Economy

Supply Center

Supply depot; trains Supply Trucks

Cost $1,500 Build 15 s
Needs Nuclear Reactor
China Production

Barracks

Trains infantry

Cost $500 Build 10 s
Needs Nuclear Reactor
China Production

War Factory

Trains vehicles and drones; upgrades

Cost $2,000 Build 20 s
Needs Supply Center
China Support

Propaganda Center

Stronger horde bonus; unlocks the Leiting; Nationalism upgrade

Cost $1,500 Build 15 s
Needs Barracks
China Late-game income

Data Bureau

Up to 5 Hackers work inside, safe, for $5 a second each (right-click it with Hackers). Limit 1

Cost $1,500 Build 20 s
Needs Propaganda Center
China Defence

Gattling Tower

Defence: gattling vs infantry and aircraft (weak vs tanks); offline on low power

Cost $900 Build 10 s
Needs Barracks
China Production

Airfield

Builds and rearms aircraft

Cost $1,000 Build 18 s
Needs War Factory
China Wall

Wall

Wall section: blocks movement

Cost $100 Build 3 s
Needs Barracks
China Mines

Minefield

Hidden mines: blow up under the first enemy (detectors see them)

Cost $300 Build 4 s
Needs Barracks
Stealth
China Gate

Gate

Gate: open, closed, auto (opens for your units) or locked

Cost $150 Build -
Needs Wall section
China Superweapon

Dragonfire Silo

Superweapon: a nuclear missile (charges for 4.5 min)

Cost $5,000 Build 45 s
Needs Propaganda Center
Superweapon
Neutral Neutral

Supply Dock

A limited store of supplies that harvesters collect from (it runs dry)

Cost - Build -
Neutral Tech building

Oil Derrick

Capture it with infantry for $100 every 10 s (+$800 the first time it leaves neutral)

Cost - Build -
Neutral Tech building

Hospital

Capture it with infantry and your infantry heal everywhere

Cost - Build -
Neutral Civilian building

House

Up to 5 infantry can garrison it

Cost - Build -
Neutral Civilian building

Apartment block

Up to 10 infantry can garrison it

Cost - Build -

Unit portraits will be added from the game's own models.