Dozer
Builds structures
57 trainable units, 37 structures and 5 neutral buildings. Costs and build times are at full power.
Builds structures
Anti-infantry; can capture buildings (12 s)
Anti-vehicle, anti-air
Sniper: one-shots infantry, useless against armour
Supply transport; also flies up to 7 infantry anywhere (Load, Unload, Unload at)
Fast scout, anti-infantry (detects stealth)
Main battle tank
Rocket jeep: anti-vehicle, anti-air
Heals infantry around it
Mobile drone relay: your drones keep their link within 90 m of it. No weapon
Missile artillery: long range, can't hit close targets
Marks enemies within 45 m: your artillery and long-range fire hit them tighter and reload faster. No weapon
Laser anti-air; also marks enemies within 25 m for your long-range fire
Heavy tank with a point-defence laser: shoots down a rocket, missile or drone every 4 s
Attack helicopter: rockets against ground targets
Sees far. Needs a relay in range; recharges at home; jammers knock it down
Air-superiority jet: 4 missiles against aircraft or ground, then back to the Airfield to rearm
Trains Dozers; the heart of the base (one is given at the start; the last one can't be sold)
Makes power for the base
Supply depot; trains the CH-90 Packhorse; Logistics Network upgrade
Trains infantry; upgrades
Trains vehicles; upgrades
Trains aircraft and drones; rearms jets
A cargo plane drops a $1,000 crate here every 100 s (pauses on low power). Limit 2
Defence: missiles vs aircraft and vehicles (weak vs infantry); offline on low power
Laser anti-air: burns drones and aircraft (can't hit the ground); offline on low power
Every 20 s a microwave pulse fries every enemy drone within 30 m. Harmless to everything else
Reusable interceptors: long-range missiles against drones and aircraft (55 m); offline on low power
Concrete wall section: blocks movement
Hidden mines: blow up under the first enemy (detectors see them)
Gate: open, closed, auto (opens for your units) or locked
Superweapon: a particle beam from orbit (charges for 4 min)
Builds and gathers supplies
Anti-infantry; can capture buildings (12 s)
Anti-vehicle, anti-air
Demolition charge: runs in and blows up (destroyed too)
Order it to attack an enemy vehicle: he takes it over
Runs at the enemy and blows himself up (big blast)
A crowd with molotovs: burns infantry and buildings; tanks crush it
Fast raider, anti-infantry (detects stealth)
Light tank
Cheap tank with a side rocket pod
Fast long-range rockets against vehicles and buildings
Anti-air and anti-infantry
Heavy tank
Artillery: lobs shells over walls, can't hit close targets
Toxin spray: kills infantry and poisons soldiers inside buildings
Carries 6 infantry who fire from the windows
Jams enemy drones within 24 m: they fall out of the sky. No weapon, fragile
Mobile drone relay: your drones keep their link within 90 m of it. No weapon
Ballistic missile: very long range, huge blast, slow to reload; can't hit close targets
Kamikaze drone: dives into vehicles. Needs a relay in range; jammers knock it down; 60 s battery
Decoy: looks like an FPV to the enemy, draws their fire
Trains Workers; Fortified Structures upgrade
Makes power for the base
Supply depot
Trains infantry; AP Rockets upgrade
Trains vehicles; Junk Repair and Scrap Cages upgrades
$60 every 10 s; while you own one, enemy vehicles you destroy pay 20% of their cost. Limit 2
Defence: rockets vs vehicles and aircraft (weak vs infantry); offline on low power
Builds FPV drones; a signal relay for drones
Sandbags and scrap: blocks movement
Hidden bomb: a big blast when an enemy comes close (detectors see it)
Gate: open, closed, auto (opens for your units) or locked
The building rises again from here in 45 s unless the hole is destroyed
Superweapon: sixteen heavy rockets and a toxin cloud (charges for 4 min)
Builds structures
Anti-infantry; fires faster in a crowd (horde); can capture buildings (12 s)
Anti-vehicle rockets; horde bonus
Attack an enemy building: shuts it down while he types; idle: earns money
Hero: point her at an enemy building and she takes it over in 4 s. Unarmed
Carries supplies to the Supply Center
Main battle tank; horde bonus
Gattling: shreds infantry and aircraft
Fast IFV: autocannon vs light vehicles and infantry (detects stealth)
Laser anti-air: burns drones and helicopters; can't hit ground targets
Mobile drone relay: your drones keep their link within 90 m of it. No weapon
Anti-radiation drone: hunts jammers, relays, spotters and drone sites; jamming only guides it in
Rocket artillery: rains rockets from far away, can't hit close targets
Super-heavy twin-cannon tank: slow, very tough
Spotter drone: marks enemies within 35 m for your artillery. Needs a relay; recharges at home
Swarm launcher: when it stands still with a target in 60 m, six loitering drones fly out and work through the enemies near it (30 s reload)
Napalm artillery: the ground keeps burning; strong against infantry and buildings
Nuclear artillery: long range, a big blast and radiation; very slow
Transport helicopter: carries 5 infantry who fire out of it; a gattling of its own
Jet with napalm missiles (2), then back to the Airfield to rearm; can hit aircraft
Loitering munition from a swarm launcher
Trains Dozers; the heart of the base
Makes power for the base (the most per plant)
Supply depot; trains Supply Trucks
Trains infantry
Trains vehicles and drones; upgrades
Stronger horde bonus; unlocks the Leiting; Nationalism upgrade
Up to 5 Hackers work inside, safe, for $5 a second each (right-click it with Hackers). Limit 1
Defence: gattling vs infantry and aircraft (weak vs tanks); offline on low power
Builds and rearms aircraft
Wall section: blocks movement
Hidden mines: blow up under the first enemy (detectors see them)
Gate: open, closed, auto (opens for your units) or locked
Superweapon: a nuclear missile (charges for 4.5 min)
A limited store of supplies that harvesters collect from (it runs dry)
Capture it with infantry for $100 every 10 s (+$800 the first time it leaves neutral)
Capture it with infantry and your infantry heal everywhere
Up to 5 infantry can garrison it
Up to 10 infantry can garrison it
Unit portraits will be added from the game's own models.